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Rainbow Six: Siege
Series Rainbow Six went underground for many years, so the announcement of the new part was a really pleasant surprise from Ubisoft. The completion of the press conference on E3 2014 again turned out to be memorable-last year in the place of RS: S was The Division , And in 2012, the press conference was honored Watch_dogs. It turns out that the project has an important role in the line of releases from the "anniversary" for 2015.
[[Videoid_12968]] no_desc [[/videoid_12968]]The last sane part of the series, Rainbow Six: Vegas 2 , I went out in 2008. Since then, with a series of militants about brave special forces and permanent agent Dinga Chavez Continuous misfortunes happened. Three years ago, an arcade, cut and oppressed militant came out Rainbow Six: Shadow Vanguard , focused on mobile phones under the control of Android, Xperia Play and iOS.
At the end of 2011, they announced a game called Rainbow Six: Patriots. Its release was repeatedly transferred, the concept was redone three times, but the project did not save – it was quietly canceled in the light of the announcement of Siege. Of course, the best achievements of Patriots formed the basis of the new part of Rainbow Six.
► The first rescue of the hostage during the operation. But not the only thing is that the success of both teams depends on the victim’s girl, so in the course of the battle she passes from hand over and over again.
Siege games
In the new release of the famous series, the main emphasis is on network battles. Showing the multiplayer Ubisoft and limited to the announcement.
At first glance, in terms of gameplay, Rainbow Six: Siege strongly resembles a complicated version Counter-Strike: Global Offensive And With gadgets and Wow effects. The rules and conditions are approximately the same: there are two teams, for one of which enraged Taliban fights, and for the other – special forces. The compositions are 5×5, the cards are small, all tactical planning is done a few seconds before the start and is adjusted along the way.
. Games caliber, its details in the little things and the swiftness of local battles bring Rainbow Six: Siege to serious level projects Swat 4. Say, judging by the shown battle, the old rule of the "One hit is enough" in the game again works in the game. Such a harsh multiplayer was still in Vegas 2, but in Siege it became even faster, larger and more spectacular.
► The main official art of the game eloquently indicates that special forces do not need a door to enter.
An indispensable baby drone
Rainbow Six: Siege respects realism – the walls are falling apart from the shots, the jamming the doors easily “repair” with the help of a police shotgun, and any fragment of the level, whether it is a wall or floor, you can spread explosives and break into a well -protected room, jumping into a hole from the upper floor. At the same time, Ubisoft does not intend to sacrifice the dynamics of the battle. All shootings take place at a speed familiar to us by professional CS: GO or addition Close Quarters For BF3.
The early tactical shooters of the Rainbow Six series were good primarily for lovers of realism and difficulties, but over time Ubisoft made the games of the hardcore series noticeably friendlier. For example, before, in Rainbow Six, there was a stage of operation planning with the ability to divide the detachment of fighters into two or three links and distribute the route and rules of behavior to them, but Vegas dilies refused to use tactical schemes directly during the battle.
. That is why it is best to attack from the ceiling or outer wall of the upper floor, and not break from the front door.
. The terrorist team has time to arrange traps and barricades, hide the hostage away and prepare their “kalashi” for battle. A team of counter -terrorists in a less advantageous position – they have to storm a well -protected card, not knowing where what. For the starting minute, special forces can explore the location using a drone (if a curious spy is not shot) and then determine one of the landing points. There were three of them in the demo version.
Further familiar to any fan of “CONTRA” – storm the building, neutralize the defense, take the hostage by the arm and get out of the combat zone. However, in the staged Ubisoft battle, something went wrong-they wounded the hostage, located in the neighboring building of the sniper, killed in the back, and half the detachment squinted a flashed Wahhabit with UZI.
► Mission map. As in Battlefield, you need to choose a class and start point. However, here, unlike other games, there is no wonderful revival at the start point. The dead remain dead until the end of the battle, you like it or not.
You! You are responsible for the shield with your head!
The fighters in the team clearly divide the functional responsibilities. One is capable of carrying a portable wizard drone with it (the terrorists have such a luxury, of course, does not), conducting reconnaissance right during the operation and similar to a cockroach-spy from the film “Fifth Element”. The baby is strikingly transforms the gameplay, allowing to prepare in advance for surprises – that special forces is bad that will not devote time to intelligence.
The second fighter is able to treat the wounded, quickly bandaging wounds. The third is best controlled with a sniper rifle from a secluded place, and the fourth is carrying with it a tactical shield that protects against frontal attacks, but does not allow you to shoot from something larger than a pistol.
Judging by the video, terrorists have such a specialization, they are all capable of, in the manner of hijackers from Payday 2, to book windows and barricade the doors. Only one terrorist surprised during the presentation, laying out a folding shield right in the process of shooting for a fraction of a second. In such trifles lies the main advantages of Rainbow Six: Siege – surprises in this game will be translated as soon as soon! As you, say, the opportunity to go down the ropes along the outer wall of the house and synchronously jump into the windows? Only with such a clear coordination of actions can you definitely do without voice connection.
► In the battle shown on E3, the sapper mines the window just like that, upside down.
Siege feels the main thing – the dynamism of fights that do not slow down even with forced curtsy towards the classical heritage of the series (as, say, the use of explosives before the assault of the room). Procedure destruction seems to ask for the walls of a cozy residential house to be smashed into chips. With the wisdom of the Buddhist monk, the game teaches us: "The development of the principle of destruction is the key to victory".
* * *
So, the game will appear in the game a new “siege” mode, dividing the teams into attack aircraft and defenders. In the series Rainbow Six, such a separation. In addition, the game still holds the bar of “serious entertainment for serious guys”, and the paratroopers have neither “strips of life” or “health points”. Death here is fast and sudden, and at the forefront – planning and synchronization of actions, and not dashing races with machine guns at the ready.
The main fears are still graphics: against the background of The Division, the game looks gray and incompetent. However, spectacular destruction and absence of versions for the past generation of consoles (the game is declared only for Xbox One, PS4 and PC) allow us to hope that they will also be finalized by the order to release Siege. But to judge how much the new part approached the origins of the series, so far it is too early – we must play yourself.
► Tactical shield has a wide range of application. He is not only from bullets, but also from an explosive wave is able to protect!
Success factors
Risk factors
- fast and hard battles;
- RS series in good account of veterans of serious shooters;
- Ubisoft knows how to make good cooperative shooters (Ghost Recon and Splinter Cell series.
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- The game is invading a niche occupied by Battlefield, Call of Duty and Counter-Strike;
- it may turn out to be secondary, which means that most players are not needed.
Stage of development
On E3 showed an early alpha version. The exit is declared for 2015, but it should be remembered that Ubisoft often tolerates its flagship releases even with precisely established exit dates.
We will wait?
There are few good special forces left – the main competitor of the Rainbow Six in the person of SWAT has long disappeared from radars, the SPEC Ops: The Line server was empty a month after the release, and other modern militants about special units are usually too frivolous or pathos. Ubisoft makes an old school militant – such as it should: with concentrated hardcore and greetings from the end of the nineties. This is how Rainbow Six we would like to see. I wonder how in Siege it will be with a single regime?
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